A restless interface: the Mouse Chair
|A restless interface: the mouse-chair (2011~)
A “restless interface” challenges, in a way as subtle as possible, the passive attitude of the computer user. The prototype introduced here detects bad static postures, and produce a subtle feedback which does not interfere with the workflow: the cursor will drift if the person is not sitting up-right in a neutral position.
The “mouse-chair” is a prototype of what we would call a “restless-interfaces”. The goal of such kind of interface is to challenge, in a way as subtle as possible, the passive attitude of the computer user in an office environment (the interface forces her/him to efectively rest less). This may help mitigate health problems induced by a day-long bad musculoskeletal posture (e.g. carpal syndrome, scoliosis, etc.) without prompting the user to explicitly exert any physical effort (this constitutes a significant difference between a “restless interface”, and an “exertion interface”). “Restless” conveys here the idea of uncontrolled motion – motion that is under the threshold of consciousness, motion that is the result of some subtle anxiety or discomfort (that can presumably be introduced in a controlled fashion). A restless interface make the user restless only when necessary, thus protecting her from the harmful consequences of a completely static posture.